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Hex Edit 3.2: hexed3_2.zip, size 4.3 MBytes (including 3Mb of help files) HexEdit 3.2 download HexEdit 3.2 from Download.com HexEdit 3.2 download MD5 of hexed3_2.zip: B527 74EB 7845 9EF1 D9D6 DE01 3E30 7015 Note that this does not install certain Microsoft DLLs since you probably already have them. If you need to you can download them here: Microsoft Run-Time Components Download Extra templates (ExtraHexEditTemplates.zip, size 5 Kbytes) - templates for JPEG, SEGY etc HexEdit 2.5F (free version) Note that MFC71.DLL and MSVCR71.DLL are not included (see above). HexEdit 2.5F (free) download HexEdit 2.5F (free) from Download.com HexEdit 2.X source code (hexeds20.zip, size 629 Kbytes) - requires BCG library to build HexEdit 1.1 source code (hexeds11.zip, size 500 KBytes) - does not require any 3rd party libraries except MFC |
Notes
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Installing the Binary Distribution
1. Extract the files from the zip file to a temporary directory using PKUNZIP or WinZip.
2. Exit any applications that you are running, run HexEd3_2.MSI and follow the instructions.
3. You may install the following components:
4. When the installation is complete remove the installation files from the temporary directory. You may want to keep the zip file in case you have to reinstall HexEdit or to pass along to friends and colleagues.
5. If you intend to run HexEdit from the command line then it needs to be found in your PATH. You can do this by adding the directory where you installed HexEdit to your PATH. Alternatively you can move HexEdit.EXE to a directory that is already in your path, although this may confuse any attempt to remove HexEdit from the system.
Note: Always keep the help file (HexEdit.CHM), the custom toolbar buttons file (DefaultToolbarButtons.bmp), the tips file (HexEdit.TIP), and the EBCDIC translation file (EBCDIC.TAB), if needed, in the same directory as the executeable (HexEdit.EXE).
Installing the Source Code
1. The zip file contains a directory tree, so extract "with folders".
2. Visual C++ 6 or later is required to build the project.
3. Create a blank project workspace and add the HexEdit project (hexedit.dsp) to it.
4. To build the help files you need change the include location AFXHELP.HM in hexedit.hpj (near the end of the file).